﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;



namespace FXnaEngine.Components
{

   public class FLightComponent:FComponent
    {

       public FLightComponent(FEntity parent)
           : base(parent)
       {
 
       }


       public override bool ExecuteMessage(IMessage message)
       {
           return true;
       }

     

    }


}
